CiteLens is a visualization tool for patterns of referencing and citation within the context of individual monographs.
The tool was originally designed to provide researchers with a two-stage experience – a comparison and a contextualization environment – with several common components and design elements (i.e. bibliography panel, reading panel, full-text visualization). The current phase of the prototype implements the first stage, an environment that acquaints the user with the body of works referenced inside the monograph being analysed. User-generated sets of references are created with the help of a faceted browser interface, which allows filtering references by bibliographic and functional criteria (e.g. language, date of publication, type of publication, relation to the citing text, etc.). This allows for the users to compare up to three distinct sets of references by visualizing their location and grouping in the citing text.
We are currently in the process of devising a testing strategy and actively looking for test users (send us a message if this is something you would be interested in doing).
CiteLens from Luciano Frizzera on Vimeo.
John Montague and Luciano Frizzera are developing a cooperative game based on the work of DH practitioners, modeling the experience of researching and publishing in a multi-disciplinary academic environment. In The DH Experience, players collaborate to collect data from around the world, perform research and complete their projects in order to succeed, competing against time and the system inherent to the game.
The complete, tested paper prototype uses a fixed number of real world inspired projects. However, in order to have an ongoing relevance to the DH community, the digital version that is now under development will allow participating organizations to contribute their own projects, making the experience of the game more familiar and meaningful for players. In attempting to increase awareness of contemporary research and interdisciplinary collaboration, this project explores the utility of games as a means of increasing effective interaction within a community of non-game players.