Introducing Shuji Watanabe

The GRAND Digital Humanities project welcomes Shuji Watanabe. He is an Associate Professor of Image Arts and Science visiting the University of Alberta from Ritsumeikan University, Kyoto, Japan. He is in Edmonton on sabbatical for 7 months with his family.

His research is around prototyping user generated content games. At the University of Alberta he is collaborating with GRAND researchers Geoffrey Rockwell and Jérémie Pelletier-Gagnon.

Professor Watanabe’s experience includes the planning and overseeing of various games such as Magic Pengel(/Garakuta Meisaku Gekijo Rakugaki Okoku)/, which was recommended by the Examination Committee at the 15th Media Arts Festival Media Art Interactive Division, and Minna no shiro, which won the Grand Prize at the First Annual Game Koshien Awards. He is an advocate of “ecological-sketch”, which visualizes rules and is a game design technique that begins from observations of the world as opposed
to imitating the works of others. He conducts research and development in not only traditional game development, but also in applicable fields such as education and crisis management appropriate for “gamification”. He is a member of the Research Committee, Japan Digital Game Association
and Steering Committee, Ritsumeikan Center of Game Studies.

Jérémie Pelletier-Gagnon: GRAND Scholar

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Jérémie Pelletier-Gagnon has been selected to be a 2014 GRAND Scholar associated with the Digital Humanities (DigHum) project.

Jérémie Pelletier-Gagnon is a former recipient of the Monbukagakusho Research Student Fellowship awarded by the Japanese Ministry of Education, Culture, Sports, Science and Technology. He conducted research at Wako University (Tokyo) on Japanese video game culture and game localization, expanding on the subject of his master degree previously obtained at McGill University. He blogs for Kinephanos where he is also currently co-editing a new journal issue on Japanese video games and the media mix.

He is currently enrolled at the University of Alberta in the programs of Comparative Literature and Humanities Computing where he has worked on GRAND projects since starting his Ph.D. program. Current projects for GRAND include the translation of the book Famicon to sono jidai, the organization of the coming Replaying Japan 2014 conference, liaison agent for the Bioware Video Game Archive and design for mobile games on the fAR-Play platform. His thesis subject focuses on the analysis of Japanese arcade culture, specifically through the social affordances provided by the interplay between game software, cabinet design and the space of the venue.

 

 

Understanding Video Games

The University of Alberta today launches its second MOOC, Understanding Video Games. This MOOC is a thorough overview of theory pertaining to video game media. Participants “learn how to study games and engage in informed discussions about them.”

Understanding Video Games was led by Digital Humanities researcher Sean Gouglas and developed with the help of world renowned video game developer, BioWare Corp, located in Edmonton, Alberta.